1/29/2024 0 Comments Fabled lands dice needed![]() ![]() You can modify dice rolls by +/-1 for each Edge used. I borrowed something from the Shadowrun RPG called 'Edge'. Any more requires an inventory slot ( stuffing 10 grand in a bag to keep your coin purse usable) to hold the $10,000 (only $3,000 in a Padded Belt slot). For every advantage you give yourself, find some small penalty even if it is just paying for services rendered. Alternatively, 'hire a carriage' to move from city to city for 5-10 shards. Safer and faster then using your own boat. Instead of 'fast travel', go to the local docks and hire a boat to take you someplace close. Requires exotic ingredients and multiple blessings to create, different stuff required for different items. Very expensive to create and to resurrect (not a strong connection). If you want a special item to be resurrected, you have to give it a Name and a Soul. Must also pay for upkeep and crew wages (5/10/15 % of net income). An Excellent crew keeps it safe, others slight chance of theft (3 or 5 on 3d6). ( Should require something else maybe fresh scorpion venom?) Padded Belt goes in an inventory slot.Īny boat you own adds 2/4/6 personal storage slots in your cabin. Losing some excess shards or items is not a big deal later on ( could have opened up my own shop!)Īdded a custom Padded Belt to securely hold six small items ( potion, keys, map, etc) can be bought in Venefax marketplace for $1200. Roleplay it a little bit to make the world more alive. Instead of just zero robberies, hire the neighbors to watch your place. I know of at least two locations you can keep your stuff completely safe. This is soon offset by learning more about the lay of the land where are safe ports, best places to get stuff, etc. Actually, I've sometimes wondered about replacing the combat system of one of these books with something more dynamic, such as Savage Worlds.įabled Lands has a well deserved reputation for being somewhat difficult, at least when first starting a character. At the end of the adventure, I consider it a win if I have a positive number.įor Fabled Lands, I think your ideas look fine to me! Anything to help you enjoy the books better is a win, in my book. If I win a fight, I gain a success point. ![]() In other words, fail outcomes based on bad dice rolls or "Whoops, you turned left, a random and unpredictable cave-in kills you! Too bad, start over!"įor the former, I just turn back to the last choice and go a different way with absolutely no feeling of guilt.Īs for the dice rolls, I think the dramatic question in combat should be "what does it cost to win this fight?" not "Will you survive this fight?" So I tend to use my own homebrewed success rating, where every time I "lose" a fight I reset my HP to 1/2 then lose a success point. I don't know if I've ever played a gamebook "as written." I find fail outcomes not tied to bad decision-making to be not interesting. Fast travel permitted through fully explored routes Up to 5 carried possessions can be protected in a ‘lose all possessions’ outcome (excluding shards)Ħ. All temples can arrange resurrections (mirror Tyrnai pricing)ĥ. Stored possessions can be accessed from all owned townhouses (excluding shards)Ĥ. SO, for anyone that wants a more forgiving ruleset, I’ve written the below on a post-it and put it in the rules sections of my books.Īlso interested to hear of other rule modifications that I’ve yet to consider!ģ. I know that modifying rules can be controversial, but I also think it’s better to agree on a set of rules upfront rather than allowing yourself to ‘cheat’ in the moment. To add to that, most challenge requirements are so high that even my highest skills often require an average or better roll to succeed. For example, the negative outcome for a roll in Fabled Lands is very frequently “lose all your possessions / money”. I love the game book concept/format, but sometimes they can feel really punishing. I’m just starting the Fabled Lands series now. Hey, guys - first, I want to say that I’m pretty new to game books, having only read the first Bloodsword and played the first 3 Sorcery! apps.
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